Revealing student's behaviors in a game-based learning environment: A sequential analysis approach

Calvin C.Y. Liao, Zhi Hong Chen, Hercy N.H. Cheng, Tak Wai Chan

研究成果: 書貢獻/報告類型會議貢獻

摘要

Previous study developed a game-based learning environment, entitled My-Pet-My-Quest (MPMQ), for arithmetic practices. The purpose of this study is to understand the learning process of game-based learning in long-term real world. The study considered to define how the behavioral patterns be implemented and which coding scheme be used in the behavior analysis approach. For understanding students' behaviors in the environment, two processes were carried out. This study attempted to implement long-term intervention in an elementary after-school club as well as students' home, and then to analyze the learning process. Furthermore, this study adopted a sequential analysis approach, based on a designing framework, to help us examine and understand the each aspect of behaviors on students' learning and playing. These results can provide suggestions and references for the design of efficient learning environments in the future.

原文英語
主出版物標題Proceedings of the 19th International Conference on Computers in Education, ICCE 2011
頁面173-180
頁數8
出版狀態已發佈 - 2011
對外發佈
事件19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, 泰国
持續時間: 十一月 28 2011十二月 2 2011

出版系列

名字Proceedings of the 19th International Conference on Computers in Education, ICCE 2011

會議

會議19th International Conference on Computers in Education, ICCE 2011
國家/地區泰国
城市Chiang Mai
期間11/28/1112/2/11

ASJC Scopus subject areas

  • 教育

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