Number jigsaw puzzle: A mathematical puzzle game for facilitating players' problem-solving strategies

Owen W.S. Huang, Hercy N.H. Cheng, Tak Wai Chan

研究成果: 書貢獻/報告類型會議貢獻

10 引文 斯高帕斯(Scopus)

摘要

Puzzles can be regarded as problem-solving games, in which players have to solve the obstacle they confront. Solving puzzles helps players to foster logical thinking and to facilitate problem-solving strategies. In this paper, we base on four puzzle games, Magic Square, Jigsaw Puzzle, Sudoku, and Kakuro, and then we design a number puzzle game, called Number Jigsaw Puzzle (NJP). In solving NJP, players could construct their problem-solving strategies according to their previous knowledge. A pilot study was conducted to investigate what strategies the players would use in solving NJP. The result shows that the five different strategies had been found in the pilot study.

原文英語
主出版物標題Proceedings - DIGITEL 2007
主出版物子標題First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
頁面130-134
頁數5
DOIs
出版狀態已發佈 - 2007
對外發佈
事件DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, 臺灣
持續時間: 3月 26 20073月 28 2007

出版系列

名字Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

會議

會議DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
國家/地區臺灣
城市Jhongli City
期間3/26/073/28/07

ASJC Scopus subject areas

  • 人工智慧
  • 電腦繪圖與電腦輔助設計
  • 電腦科學應用
  • 軟體

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