摘要

This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults.The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks.After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements.In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.

原文英語
頁(從 - 到)511-515
頁數5
期刊Gait and Posture
37
發行號4
DOIs
出版狀態已發佈 - 四月 2013

指紋

Video Games
Exercise
Pressure

ASJC Scopus subject areas

  • Orthopedics and Sports Medicine
  • Rehabilitation
  • Biophysics

引用此文

Effects of interactive video-game based system exercise on the balance of the elderly. / Lai, Chien-Hung; Peng, Chih-Wei; Chen, Yu Luen; Huang, Ching Ping; Shiao, Yu-Ling; Chen, Shih-Ching.

於: Gait and Posture, 卷 37, 編號 4, 04.2013, p. 511-515.

研究成果: 雜誌貢獻文章

Lai, Chien-Hung ; Peng, Chih-Wei ; Chen, Yu Luen ; Huang, Ching Ping ; Shiao, Yu-Ling ; Chen, Shih-Ching. / Effects of interactive video-game based system exercise on the balance of the elderly. 於: Gait and Posture. 2013 ; 卷 37, 編號 4. 頁 511-515.
@article{c22abed76ac34161998b5a2a957dc43a,
title = "Effects of interactive video-game based system exercise on the balance of the elderly",
abstract = "This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults.The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks.After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements.In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.",
keywords = "Balance, Berg Balance Scale, Interactive video-game based training, Older adults, Timed Up and Go test",
author = "Chien-Hung Lai and Chih-Wei Peng and Chen, {Yu Luen} and Huang, {Ching Ping} and Yu-Ling Shiao and Shih-Ching Chen",
year = "2013",
month = "4",
doi = "10.1016/j.gaitpost.2012.09.003",
language = "English",
volume = "37",
pages = "511--515",
journal = "Gait and Posture",
issn = "0966-6362",
publisher = "Elsevier",
number = "4",

}

TY - JOUR

T1 - Effects of interactive video-game based system exercise on the balance of the elderly

AU - Lai, Chien-Hung

AU - Peng, Chih-Wei

AU - Chen, Yu Luen

AU - Huang, Ching Ping

AU - Shiao, Yu-Ling

AU - Chen, Shih-Ching

PY - 2013/4

Y1 - 2013/4

N2 - This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults.The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks.After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements.In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.

AB - This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults.The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks.After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements.In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.

KW - Balance

KW - Berg Balance Scale

KW - Interactive video-game based training

KW - Older adults

KW - Timed Up and Go test

UR - http://www.scopus.com/inward/record.url?scp=84875609039&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84875609039&partnerID=8YFLogxK

U2 - 10.1016/j.gaitpost.2012.09.003

DO - 10.1016/j.gaitpost.2012.09.003

M3 - Article

VL - 37

SP - 511

EP - 515

JO - Gait and Posture

JF - Gait and Posture

SN - 0966-6362

IS - 4

ER -