EduBingo: Design of multi-level challenges of a digital classroom game

Hercy N.H. Cheng, Yi Chan Deng, Sung Bin Chang, Tak Wai Chan

研究成果: 書貢獻/報告類型會議貢獻

12 引文 斯高帕斯(Scopus)

摘要

Some researches suggest that Well-designed computer games can facilitate children's learning and motivation on mathematics [11, 17]. To sustain the fun in playing a learning game, according to the concept of flow", students need a series of challenges to match their developing skills. This paper addresses two design questions: 1) How to transform a popular game into an educational game? 2) How to design multi-level challenges to sustain fun for practicing arithmetic in that game? In this paper, the game rules of Bingo are modified to design a competitive computer game, called EduBingo, for practicing arithmetic in a classroom. Based on our previous works and surveys of several digital games, four dimensions of challenges are identified for devising such educational games. A trail test was conducted to preliminarily evaluate the game's effects on learning, and, in particular, the influences of different dimensions of challenges on practice.

原文英語
主出版物標題Proceedings - DIGITEL 2007
主出版物子標題First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
頁面11-18
頁數8
DOIs
出版狀態已發佈 - 2007
對外發佈
事件DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, 臺灣
持續時間: 三月 26 2007三月 28 2007

出版系列

名字Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

會議

會議DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
國家/地區臺灣
城市Jhongli City
期間3/26/073/28/07

ASJC Scopus subject areas

  • 人工智慧
  • 電腦繪圖與電腦輔助設計
  • 電腦科學應用
  • 軟體

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