The virtual reality working-memory-training program (VR WORK M): Description of an individualized, integrated program

Jennyfer Ansado, Jenel Brulé, Clelia Chasen, Georg Northoff, Stéphane Bouchard

Research output: Contribution to journalArticle

Abstract

Working memory (WM), which allows us to retain information in memory during a complex task, is a cognitive function that is crucial to daily life. It can be affected by several neurological conditions, such as traumatic brain injury or stroke. Numerous studies suggest that it is possible to resolve WM deficits using targeted rehabilitation programs. Virtual reality (VR) is an innovative technology that has proven to be valuable in the evaluation and rehabilitation of cognitive functions. It potentially optimizes cognitive stimulation in a safe environment and can help improve functional activities of daily living by replicating real-life scenarios. With that in mind, this article introduces the first VR-based WM rehabilitation program. The WM training program (Virtual Reality Working-Memory-Training program, VR-WORK-M) recreates a restaurant environment where participants must complete a WM task consisting in repeating a series of items heard via a headset. The goal is to train WM by simulating a business proposal presentation. The program contains several levels of difficulty resulting from the combination of four complexity factors: (1) the type of business concerned by the proposal (e.g., opening a bakery vs. opening a flower shop); (2) the number of items to repeat (4 vs. 5 vs. 6); (3) the number of subtasks to complete before the WM task (e.g., introducing oneself vs order a drink); and (4) the modality of distractors (e.g., an auditory distractor vs. a visual distractor). VR-WORK-M includes 54 levels of difficulty to be administered in a training program over a period of four weeks, with four or five sessions per week.

Original languageEnglish
Pages (from-to)101-117
Number of pages17
JournalAnnual Review of CyberTherapy and Telemedicine
Volume2018
Issue number16
Publication statusPublished - Jun 1 2018

Fingerprint

Program Development
Short-Term Memory
Virtual reality
Learning
Education
Data storage equipment
Patient rehabilitation
Rehabilitation
Cognition
Bakeries
Restaurants
Memory Disorders
Activities of Daily Living
Stroke
Industry
Brain
Technology

Keywords

  • Attentional control
  • Training
  • Virtual reality
  • Working memory

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Neuroscience (miscellaneous)
  • Rehabilitation
  • Psychology (miscellaneous)

Cite this

The virtual reality working-memory-training program (VR WORK M) : Description of an individualized, integrated program. / Ansado, Jennyfer; Brulé, Jenel; Chasen, Clelia; Northoff, Georg; Bouchard, Stéphane.

In: Annual Review of CyberTherapy and Telemedicine, Vol. 2018, No. 16, 01.06.2018, p. 101-117.

Research output: Contribution to journalArticle

@article{c8dfa82494f440da9143f32a9bf0e206,
title = "The virtual reality working-memory-training program (VR WORK M): Description of an individualized, integrated program",
abstract = "Working memory (WM), which allows us to retain information in memory during a complex task, is a cognitive function that is crucial to daily life. It can be affected by several neurological conditions, such as traumatic brain injury or stroke. Numerous studies suggest that it is possible to resolve WM deficits using targeted rehabilitation programs. Virtual reality (VR) is an innovative technology that has proven to be valuable in the evaluation and rehabilitation of cognitive functions. It potentially optimizes cognitive stimulation in a safe environment and can help improve functional activities of daily living by replicating real-life scenarios. With that in mind, this article introduces the first VR-based WM rehabilitation program. The WM training program (Virtual Reality Working-Memory-Training program, VR-WORK-M) recreates a restaurant environment where participants must complete a WM task consisting in repeating a series of items heard via a headset. The goal is to train WM by simulating a business proposal presentation. The program contains several levels of difficulty resulting from the combination of four complexity factors: (1) the type of business concerned by the proposal (e.g., opening a bakery vs. opening a flower shop); (2) the number of items to repeat (4 vs. 5 vs. 6); (3) the number of subtasks to complete before the WM task (e.g., introducing oneself vs order a drink); and (4) the modality of distractors (e.g., an auditory distractor vs. a visual distractor). VR-WORK-M includes 54 levels of difficulty to be administered in a training program over a period of four weeks, with four or five sessions per week.",
keywords = "Attentional control, Training, Virtual reality, Working memory",
author = "Jennyfer Ansado and Jenel Brul{\'e} and Clelia Chasen and Georg Northoff and St{\'e}phane Bouchard",
year = "2018",
month = "6",
day = "1",
language = "English",
volume = "2018",
pages = "101--117",
journal = "Annual Review of CyberTherapy and Telemedicine",
issn = "1554-8716",
publisher = "Virtual Reality Medical Institute",
number = "16",

}

TY - JOUR

T1 - The virtual reality working-memory-training program (VR WORK M)

T2 - Description of an individualized, integrated program

AU - Ansado, Jennyfer

AU - Brulé, Jenel

AU - Chasen, Clelia

AU - Northoff, Georg

AU - Bouchard, Stéphane

PY - 2018/6/1

Y1 - 2018/6/1

N2 - Working memory (WM), which allows us to retain information in memory during a complex task, is a cognitive function that is crucial to daily life. It can be affected by several neurological conditions, such as traumatic brain injury or stroke. Numerous studies suggest that it is possible to resolve WM deficits using targeted rehabilitation programs. Virtual reality (VR) is an innovative technology that has proven to be valuable in the evaluation and rehabilitation of cognitive functions. It potentially optimizes cognitive stimulation in a safe environment and can help improve functional activities of daily living by replicating real-life scenarios. With that in mind, this article introduces the first VR-based WM rehabilitation program. The WM training program (Virtual Reality Working-Memory-Training program, VR-WORK-M) recreates a restaurant environment where participants must complete a WM task consisting in repeating a series of items heard via a headset. The goal is to train WM by simulating a business proposal presentation. The program contains several levels of difficulty resulting from the combination of four complexity factors: (1) the type of business concerned by the proposal (e.g., opening a bakery vs. opening a flower shop); (2) the number of items to repeat (4 vs. 5 vs. 6); (3) the number of subtasks to complete before the WM task (e.g., introducing oneself vs order a drink); and (4) the modality of distractors (e.g., an auditory distractor vs. a visual distractor). VR-WORK-M includes 54 levels of difficulty to be administered in a training program over a period of four weeks, with four or five sessions per week.

AB - Working memory (WM), which allows us to retain information in memory during a complex task, is a cognitive function that is crucial to daily life. It can be affected by several neurological conditions, such as traumatic brain injury or stroke. Numerous studies suggest that it is possible to resolve WM deficits using targeted rehabilitation programs. Virtual reality (VR) is an innovative technology that has proven to be valuable in the evaluation and rehabilitation of cognitive functions. It potentially optimizes cognitive stimulation in a safe environment and can help improve functional activities of daily living by replicating real-life scenarios. With that in mind, this article introduces the first VR-based WM rehabilitation program. The WM training program (Virtual Reality Working-Memory-Training program, VR-WORK-M) recreates a restaurant environment where participants must complete a WM task consisting in repeating a series of items heard via a headset. The goal is to train WM by simulating a business proposal presentation. The program contains several levels of difficulty resulting from the combination of four complexity factors: (1) the type of business concerned by the proposal (e.g., opening a bakery vs. opening a flower shop); (2) the number of items to repeat (4 vs. 5 vs. 6); (3) the number of subtasks to complete before the WM task (e.g., introducing oneself vs order a drink); and (4) the modality of distractors (e.g., an auditory distractor vs. a visual distractor). VR-WORK-M includes 54 levels of difficulty to be administered in a training program over a period of four weeks, with four or five sessions per week.

KW - Attentional control

KW - Training

KW - Virtual reality

KW - Working memory

UR - http://www.scopus.com/inward/record.url?scp=85067881079&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85067881079&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:85067881079

VL - 2018

SP - 101

EP - 117

JO - Annual Review of CyberTherapy and Telemedicine

JF - Annual Review of CyberTherapy and Telemedicine

SN - 1554-8716

IS - 16

ER -