The Impact of Short-Term Video Games on Performance among Children with Developmental Delays: A Randomized Controlled Trial

Ru Lan Hsieh, Wen Chung Lee, Jui Hsiang Lin

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

UNLABELLED: This prospective, randomized controlled study investigated the effects of short-term interactive video game playing among children with developmental delays participating in traditional rehabilitation treatment at a rehabilitation clinic. One hundred and one boys and 46 girls with a mean age of 5.8 years (range: 3 to 12 years) were enrolled in this study. All patients were confirmed to suffer from developmental delays, and were participating in traditional rehabilitation treatment. Children participated in two periods of 4 weeks each, group A being offered intervention of eight 30-minute sessions of interactive video games in the first period, and group B in the second, in addition to the traditional rehabilitation treatment. The physical, psychosocial, and total health of the children was periodically assessed using the parent-reported Pediatric Quality of Life Inventory-Generic Core Scales (PedsQL); and the children's upper extremity and physical function, transfer and basic mobility, sports and physical functioning, and global functioning were assessed using the Pediatric Outcomes Data Collection Instrument. Parental impact was evaluated using the PedsQL-Family Impact Module for family function, PedsQL-Health Satisfaction questionnaire for parents' satisfaction with their children's care and World Health Organization-Quality of Life-Brief Version for quality of life. Compared with the baseline, significant improvements of physical function were observed in both groups (5.6 ± 19.5, p = 0.013; 4.7 ± 13.8, p = 0.009) during the intervention periods. No significant improvement of psychosocial health, functional performance, or family impact was observed in children with developmental delays. Short-term interactive video game play in conjunction with traditional rehabilitation treatment improved the physical health of children with developmental delays.

TRIAL REGISTRATION: ClinicalTrials.gov NCT02184715.

Original languageEnglish
Pages (from-to)e0149714
JournalPLoS One
Volume11
Issue number3
DOIs
Publication statusPublished - 2016

Fingerprint

games
Video Games
rehabilitation (people)
Patient rehabilitation
Rehabilitation
Randomized Controlled Trials
Health
quality of life
Pediatrics
Quality of Life
child care
Therapeutics
Child Care
Sports
Upper Extremity
World Health Organization
sports
Parents
questionnaires
Equipment and Supplies

ASJC Scopus subject areas

  • Medicine(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Agricultural and Biological Sciences(all)

Cite this

The Impact of Short-Term Video Games on Performance among Children with Developmental Delays : A Randomized Controlled Trial. / Hsieh, Ru Lan; Lee, Wen Chung; Lin, Jui Hsiang.

In: PLoS One, Vol. 11, No. 3, 2016, p. e0149714.

Research output: Contribution to journalArticle

@article{6c5e6d1829064252a414c450b9050c98,
title = "The Impact of Short-Term Video Games on Performance among Children with Developmental Delays: A Randomized Controlled Trial",
abstract = "UNLABELLED: This prospective, randomized controlled study investigated the effects of short-term interactive video game playing among children with developmental delays participating in traditional rehabilitation treatment at a rehabilitation clinic. One hundred and one boys and 46 girls with a mean age of 5.8 years (range: 3 to 12 years) were enrolled in this study. All patients were confirmed to suffer from developmental delays, and were participating in traditional rehabilitation treatment. Children participated in two periods of 4 weeks each, group A being offered intervention of eight 30-minute sessions of interactive video games in the first period, and group B in the second, in addition to the traditional rehabilitation treatment. The physical, psychosocial, and total health of the children was periodically assessed using the parent-reported Pediatric Quality of Life Inventory-Generic Core Scales (PedsQL); and the children's upper extremity and physical function, transfer and basic mobility, sports and physical functioning, and global functioning were assessed using the Pediatric Outcomes Data Collection Instrument. Parental impact was evaluated using the PedsQL-Family Impact Module for family function, PedsQL-Health Satisfaction questionnaire for parents' satisfaction with their children's care and World Health Organization-Quality of Life-Brief Version for quality of life. Compared with the baseline, significant improvements of physical function were observed in both groups (5.6 ± 19.5, p = 0.013; 4.7 ± 13.8, p = 0.009) during the intervention periods. No significant improvement of psychosocial health, functional performance, or family impact was observed in children with developmental delays. Short-term interactive video game play in conjunction with traditional rehabilitation treatment improved the physical health of children with developmental delays.TRIAL REGISTRATION: ClinicalTrials.gov NCT02184715.",
author = "Hsieh, {Ru Lan} and Lee, {Wen Chung} and Lin, {Jui Hsiang}",
year = "2016",
doi = "10.1371/journal.pone.0149714",
language = "English",
volume = "11",
pages = "e0149714",
journal = "PLoS One",
issn = "1932-6203",
publisher = "Public Library of Science",
number = "3",

}

TY - JOUR

T1 - The Impact of Short-Term Video Games on Performance among Children with Developmental Delays

T2 - A Randomized Controlled Trial

AU - Hsieh, Ru Lan

AU - Lee, Wen Chung

AU - Lin, Jui Hsiang

PY - 2016

Y1 - 2016

N2 - UNLABELLED: This prospective, randomized controlled study investigated the effects of short-term interactive video game playing among children with developmental delays participating in traditional rehabilitation treatment at a rehabilitation clinic. One hundred and one boys and 46 girls with a mean age of 5.8 years (range: 3 to 12 years) were enrolled in this study. All patients were confirmed to suffer from developmental delays, and were participating in traditional rehabilitation treatment. Children participated in two periods of 4 weeks each, group A being offered intervention of eight 30-minute sessions of interactive video games in the first period, and group B in the second, in addition to the traditional rehabilitation treatment. The physical, psychosocial, and total health of the children was periodically assessed using the parent-reported Pediatric Quality of Life Inventory-Generic Core Scales (PedsQL); and the children's upper extremity and physical function, transfer and basic mobility, sports and physical functioning, and global functioning were assessed using the Pediatric Outcomes Data Collection Instrument. Parental impact was evaluated using the PedsQL-Family Impact Module for family function, PedsQL-Health Satisfaction questionnaire for parents' satisfaction with their children's care and World Health Organization-Quality of Life-Brief Version for quality of life. Compared with the baseline, significant improvements of physical function were observed in both groups (5.6 ± 19.5, p = 0.013; 4.7 ± 13.8, p = 0.009) during the intervention periods. No significant improvement of psychosocial health, functional performance, or family impact was observed in children with developmental delays. Short-term interactive video game play in conjunction with traditional rehabilitation treatment improved the physical health of children with developmental delays.TRIAL REGISTRATION: ClinicalTrials.gov NCT02184715.

AB - UNLABELLED: This prospective, randomized controlled study investigated the effects of short-term interactive video game playing among children with developmental delays participating in traditional rehabilitation treatment at a rehabilitation clinic. One hundred and one boys and 46 girls with a mean age of 5.8 years (range: 3 to 12 years) were enrolled in this study. All patients were confirmed to suffer from developmental delays, and were participating in traditional rehabilitation treatment. Children participated in two periods of 4 weeks each, group A being offered intervention of eight 30-minute sessions of interactive video games in the first period, and group B in the second, in addition to the traditional rehabilitation treatment. The physical, psychosocial, and total health of the children was periodically assessed using the parent-reported Pediatric Quality of Life Inventory-Generic Core Scales (PedsQL); and the children's upper extremity and physical function, transfer and basic mobility, sports and physical functioning, and global functioning were assessed using the Pediatric Outcomes Data Collection Instrument. Parental impact was evaluated using the PedsQL-Family Impact Module for family function, PedsQL-Health Satisfaction questionnaire for parents' satisfaction with their children's care and World Health Organization-Quality of Life-Brief Version for quality of life. Compared with the baseline, significant improvements of physical function were observed in both groups (5.6 ± 19.5, p = 0.013; 4.7 ± 13.8, p = 0.009) during the intervention periods. No significant improvement of psychosocial health, functional performance, or family impact was observed in children with developmental delays. Short-term interactive video game play in conjunction with traditional rehabilitation treatment improved the physical health of children with developmental delays.TRIAL REGISTRATION: ClinicalTrials.gov NCT02184715.

UR - http://www.scopus.com/inward/record.url?scp=85020318723&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85020318723&partnerID=8YFLogxK

U2 - 10.1371/journal.pone.0149714

DO - 10.1371/journal.pone.0149714

M3 - Article

C2 - 26983099

AN - SCOPUS:85020318723

VL - 11

SP - e0149714

JO - PLoS One

JF - PLoS One

SN - 1932-6203

IS - 3

ER -