The evaluation of Game-Based e-learning for medical education: a preliminary survey.

Chao Cheng Lin, Yu Chuan Li, Ya Mei Bai, Chien-Yeh Hsu, Chien Yeh Hsu, Chih Hung Wang, Hung Wen Chiu, Hsu Tien Wan

Research output: Contribution to journalArticle

6 Citations (Scopus)

Abstract

Game-Based e-learning (GBeL) was newly designed platform for education of students with higher education, especially for medical students. The purpose of this study was to preliminarily evaluate the attraction of GBeL, the motivation toward GBeL and the learning effect. We found more than 80% of students thought that GBeL was attractive and more interesting than traditional class. However, the percentage of enhancing interest to learn and learning more complete and deep knowledge were less than 50%.

Original languageEnglish
Pages (from-to)1032
Number of pages1
JournalAMIA ... Annual Symposium proceedings / AMIA Symposium. AMIA Symposium
Publication statusPublished - 2005

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Medical Education
Learning
Students
Education
Medical Students
Surveys and Questionnaires
Motivation

ASJC Scopus subject areas

  • Medicine(all)

Cite this

The evaluation of Game-Based e-learning for medical education : a preliminary survey. / Lin, Chao Cheng; Li, Yu Chuan; Bai, Ya Mei; Hsu, Chien-Yeh; Hsu, Chien Yeh; Wang, Chih Hung; Chiu, Hung Wen; Wan, Hsu Tien.

In: AMIA ... Annual Symposium proceedings / AMIA Symposium. AMIA Symposium, 2005, p. 1032.

Research output: Contribution to journalArticle

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