The development and design of a english blockade-running competition incorporating game-based learning into handheld devices

I. Fan Liu, Chun Wang Wei, Shelley Shwu Ching Young

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Traditional English blockade-running competitions usually operate in physical form. Competitors have to tackle the challenges set up at each blockade, and the results of the competition are determined by competitors' English listening, silent reading, speaking, oral reading, puzzle-solving, spelling, singing, and other abilities. However, the biggest challenge faced by traditional English blockade-running competitions is the need for large amounts of manpower, materials, and time to provide support for all of the competition activities, poorly designed flow path prevents the players from enjoying the benefits of the blockade-running competition. The main purpose of this study is to enrich learners' game-based learning by designing and constructing an English blockade-running competition based on Greek and Roman mythology and using handheld mobile devices as communication carriers during the course of the competition.

Original languageEnglish
Title of host publicationProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages444-445
Number of pages2
ISBN (Electronic)9781479940387
DOIs
Publication statusPublished - Jan 1 2014
Externally publishedYes
Event14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, Greece
Duration: Jul 7 2014Jul 9 2014

Conference

Conference14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014
CountryGreece
CityAthens
Period7/7/147/9/14

Fingerprint

learning
Carrier communication
singing
mythology
manpower
Mobile devices
speaking
communication
ability

Keywords

  • English blockade-running competition
  • game-based learning
  • Greek and Roman mythology

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Education

Cite this

Liu, I. F., Wei, C. W., & Young, S. S. C. (2014). The development and design of a english blockade-running competition incorporating game-based learning into handheld devices. In Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014 (pp. 444-445). [6901507] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICALT.2014.133

The development and design of a english blockade-running competition incorporating game-based learning into handheld devices. / Liu, I. Fan; Wei, Chun Wang; Young, Shelley Shwu Ching.

Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014. Institute of Electrical and Electronics Engineers Inc., 2014. p. 444-445 6901507.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Liu, IF, Wei, CW & Young, SSC 2014, The development and design of a english blockade-running competition incorporating game-based learning into handheld devices. in Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014., 6901507, Institute of Electrical and Electronics Engineers Inc., pp. 444-445, 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014, Athens, Greece, 7/7/14. https://doi.org/10.1109/ICALT.2014.133
Liu IF, Wei CW, Young SSC. The development and design of a english blockade-running competition incorporating game-based learning into handheld devices. In Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014. Institute of Electrical and Electronics Engineers Inc. 2014. p. 444-445. 6901507 https://doi.org/10.1109/ICALT.2014.133
Liu, I. Fan ; Wei, Chun Wang ; Young, Shelley Shwu Ching. / The development and design of a english blockade-running competition incorporating game-based learning into handheld devices. Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014. Institute of Electrical and Electronics Engineers Inc., 2014. pp. 444-445
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