No student left behind: a collaborative and competitive game-based learning environment to reduce the achievement gap of EFL students in Taiwan

Hui Chun Hung, Shelley Shwu Ching Young, Chiu Pin Lin

Research output: Contribution to journalArticle

32 Citations (Scopus)

Abstract

How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English proficiencies and reduce the achievement gap for disadvantaged students. The Wireless Crossword Fan-Tan Game (WiCFG) system was implemented to provide teachers with an innovative approach to guide students’ learning through a positive involvement with the uses of tablet PCs. The experiment was conducted in an elementary school in Taiwan to investigate whether this approach would facilitate students’ learning effectiveness and interactions. Thirty sixth-grade students were randomly assigned into a control group and an experimental group. Both qualitative and quantitative data were collected from surveys, interviews, observations and video-recordings. The results indicate that integration of the WiCFG system in the collaborative and competitive game-based learning environment leads students to a better interaction between different levels of students. This innovative approach might have the potential to close the achievement gap for disadvantaged students. Moreover, some principles of the classroom strategy are suggested as guidelines.

Original languageEnglish
Pages (from-to)35-49
Number of pages15
JournalTechnology, Pedagogy and Education
Volume24
Issue number1
DOIs
Publication statusPublished - Jan 1 2015
Externally publishedYes

Keywords

  • English vocabulary acquisition
  • games
  • interactive learning technology
  • one-to-one technology-enhanced learning

ASJC Scopus subject areas

  • Education
  • Communication
  • Computer Science Applications
  • Information Systems

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