Evaluating the effects of smartphone racing games and other game types on pedestrian's risk-taking inclinations

Research output: Contribution to journalArticle

Abstract

Objectives: Past studies have concluded that racing games may induce car drivers’ risk-taking behaviours. Limited research has been conducted to investigate whether such an effect applies to pedestrians when crossing a street. This study investigates the effects of smartphone racing games on pedestrian's risk-taking inclinations. Materials and Methods: Using WiFi video cameras, pedestrians’ risk-taking inclinations such as game playing when crossing the street, red-light violation, and walking outside the crosswalk at a signalised intersection in Taipei City were observed. Data such as their phone features, smartphone game types, and personal attributes were obtained in the interviews conducted after pedestrians had completed crossing the street. Effects of racing games (RCG) were compared with those of several other games (e.g., Pokemon, RPG: Role-Playing Game, ACT: Action Game, SPG: Sports Game, FTG: Fighting Game, STG: Shooting Game, PZG: Puzzle Game, ETC: Other Game). Results: A total of 1480 participants completed crossing the street and were interviewed between April 2017∼March 2018. Pokemon Go was most associated with game playing when crossing, running the red light, and walking outside the crosswalk. Logistic regression models reveal several other important determinants of risk-taking inclinations: being a student, larger smartphone screen size, unlimited Internet allowance. Student players of Pokemon GO, and playing Pokemon with unlimited Internet allowance, appear to contribute to pedestrian's risk-taking inclinations. Conclusions: RCG appears not to be associated with pedestrian's risk-taking behaviours as much as Pokemon Go does. Instead, compared to other smartphone games, Pokemon Go is most associated with pedestrian's risk-taking inclinations.

LanguageEnglish
Pages78-83
Number of pages6
JournalComputers in Human Behavior
Volume88
DOIs
Publication statusPublished - Nov 1 2018

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Smartphones
Risk-Taking
Crosswalks
Internet
Walking
Logistic Models
Role Playing
Students
Light
Video cameras
Smartphone
Pedestrians
Inclination
Risk Taking
Sports
Running
Logistics
Railroad cars
Interviews
Research

Keywords

  • Pedestrian safety
  • Racing game
  • Risk-taking inclination
  • Smartphone game

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Psychology(all)

Cite this

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title = "Evaluating the effects of smartphone racing games and other game types on pedestrian's risk-taking inclinations",
abstract = "Objectives: Past studies have concluded that racing games may induce car drivers’ risk-taking behaviours. Limited research has been conducted to investigate whether such an effect applies to pedestrians when crossing a street. This study investigates the effects of smartphone racing games on pedestrian's risk-taking inclinations. Materials and Methods: Using WiFi video cameras, pedestrians’ risk-taking inclinations such as game playing when crossing the street, red-light violation, and walking outside the crosswalk at a signalised intersection in Taipei City were observed. Data such as their phone features, smartphone game types, and personal attributes were obtained in the interviews conducted after pedestrians had completed crossing the street. Effects of racing games (RCG) were compared with those of several other games (e.g., Pokemon, RPG: Role-Playing Game, ACT: Action Game, SPG: Sports Game, FTG: Fighting Game, STG: Shooting Game, PZG: Puzzle Game, ETC: Other Game). Results: A total of 1480 participants completed crossing the street and were interviewed between April 2017∼March 2018. Pokemon Go was most associated with game playing when crossing, running the red light, and walking outside the crosswalk. Logistic regression models reveal several other important determinants of risk-taking inclinations: being a student, larger smartphone screen size, unlimited Internet allowance. Student players of Pokemon GO, and playing Pokemon with unlimited Internet allowance, appear to contribute to pedestrian's risk-taking inclinations. Conclusions: RCG appears not to be associated with pedestrian's risk-taking behaviours as much as Pokemon Go does. Instead, compared to other smartphone games, Pokemon Go is most associated with pedestrian's risk-taking inclinations.",
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