Resolving the problems of aging societies is one of the most important international issues for the past decade. Both academics and industries are trying to solve these problems. This research utilizes user experience innovation methods and design thinking mindset. The innovation is driven by needs for cognitive abilities of elderly people. Our goal is to establish gamification devices for the elderly using advanced wearable technologies to achieve value creation through technological research.In the first year, we will conduct user need trend research especially evaluate the cognitive function change during aging process. In the second year, based on the results of our research in the first year, design will produce prototypes with various fidelities. In the third year, they will be tested using interviews and trial use in clinical environments and modify for iterative design. In the fourth year, we will conduct a clinical trial to test the effects of the innovative interactive game on cognition. The proposed research structure and collaboration methods utilizes our successful experience in user experience innovation using advanced technologies. We expect the research result could really benefit the elderly using advanced technologies to demonstrate the value of multidisciplinary collaborative on innovation. Hopefully, our project could help Taiwan to face the issues of aging population.
|Effective start/end date||8/1/18 → 7/31/19|